Place the Keycaps Mobile Touch Controls
A dated reference for the mobile movement pad, jump control, selection cursor, held-keycap tray, shop, powers, cycle control, and board counter.
Mobile HUD visible in the reviewed build
The silent one-hour mobile gameplay recording at 00:30 shows a left movement pad, a large right jump button, a center selection cursor, SHOP and POWERS buttons, a cycle control on the right, a held-keycap strip near the bottom and a board counter in the top-right. The counter reads 0 / 58 in that early frame.
This is timestamped visual evidence, not a transcript. The video contains no useful speech, so it does not establish hidden mechanics or explain every icon. The official Roblox listing remains the identity and beta-status source.
| HUD area | Visible purpose | Safe use |
|---|---|---|
| Left circle | Character movement | Make short passes through the pile rather than spinning continuously |
| Right arrow | Jump | Use only when an object or board edge blocks movement |
| Center dot | Selection focus | Pause over a cap until its outline appears |
| Bottom cap strip | Held pieces | Read the legends before approaching the board |
| Top-right counter | Board progress | Compare before and after a confirmed placement |
| Cycle control | Visible interaction control | Test on one low-risk selection before repeating |
| Shop/Powers | Separate interface areas | Do not confuse them with placement confirmation |
Select before moving to the board
At 05:00, the player is beside the board with several held caps visible in the bottom strip, including letter and modifier legends. The selected object receives a visible outline. That supports a deliberate loop: center the cursor, confirm the outline, read the held legend, then approach the matching board area.
Avoid sweeping the cursor across several overlapping objects while moving. On a dense pile, stop briefly and let the outline identify the intended cap. If the tray changes unexpectedly, move away from the pile and re-read every held legend before placing anything.
Verify placement with two signals
Use the board slot itself and the top-right counter. At approximately 20:00, the reviewed video shows 1 / 58 after earlier frames showed zero. A counter increase supports successful progress, but it does not identify which exact cap was accepted. Confirm that the target slot is filled as well.
If the visual board changes but the counter does not, pause and allow the server to update before moving more caps. If the counter changes without an obvious slot, compare the most recent placement and held tray. Record the build date when reporting a mismatch.
Keep desktop instructions separate
The official description publishes Q to throw and Ctrl to unlock the mouse for keyboard play. A touch screen may expose equivalent actions through icons rather than those keys. Do not tell a mobile player to press Q, and do not label an unlabeled touch icon as a guaranteed “throw” button without testing it in the current build.
The mobile reference was checked on July 14, 2026. Recheck the HUD after beta updates, especially if the counter, held tray or cycle control moves.